Custom Slim Node
This is my stripe template. It is relatively simpler then custom shader because I didn’t implement everything like noise or turbulence. I just made a very simple structure that can hold external input. I did pretty fine tweaking, but it’s done in external Pixar’s nodes, so I could concentrate on only what they don’t provide.
Below picture shows how a simple node can be a complex shader.
One more cool thing is that one node can be anything. For example, dots node becomes both a displacement shader and surface shader, so the pattern can be matched without complicated massage passing.